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QUICKTIPS: The best minion for soloing Warlocks
is the Voidwalker |
Investigative Gaming
Issue 3: World of Warcraft, Part 3
Since our last dissertation, I've put in the time to
get a character of each class and race up to at least level 10. Some of my
favorites, other then the human Paladin I mentioned last article, include my
human Warlock and my gnome Rogue. My dwarvin warrior was completely
disappointing. I completely expected to be able to go toe-to-toe with most
like-level-or-lower baddies, but it became evident that anytime I wandered
anywhere, I got the ire of any baddies within 50 yards, so I was unable to get
any fair fights. He also did less damage then most of my other classes at his
level, and died too easily. I'm not sure what the casual player is supposed to
do if they want to solo a warrior without learning all of the intricate
ins-and-outs of the game's talent system. The talents themselves are great, but
you need to make about six characters to try and find out what works for your
style, which isn't fun, since you have to get to level 10 just to start. The
horde races are naturally darker in tone, but you can't tell me it's not funny
to click on an orc peon and hear the old Warcraft unit comments, proving that
this development team has a sense of humor, even with it's 'evil' races. My only
complaint in the races themselves lies in the limited appearances. You will too
often see similar looking characters as you spend your time playing.
I've found that there seems to be a limbo level for
soloists around 20 or so. My human Paladin has been sitting at 21 forever
because he's done all of the lower-level quests he can get to but is too weak to
handle the higher level quests. The answer? Grind out more levels by killing
random things. Gavelier is my Paladin, and I've trekked him across the map, from
the human areas of Elwynn Forest and Redridge to the dwarven lands of Dun Morogh
up through the Wetlands and to the shores of Dustwallow Marsh, and he's still at
21. I finally killed enough Blackrock Orcs to complete a quest near Lakeshire in
Redridge by getting 10 battleworn axes - after dying some 5 times - and yet he's
stuck at level 21. It's enough to make me want to pass on him. My warlock - seen
in the picture here - was able to complete quests that my paladin had trouble
with thanks to his minions, but he's running out of quests he can do as well.
I've also noticed that the human lands are the best areas for early levelling,
with the most quests that a single lower-level character can complete. Grouping
is quick and easy but can be tedious since most people seem to be me-first and
me-last. It took me forever to kill a Satyr in the Night Elven homeland of
Teldrassil because no one wanted to cooperate and it was a race to kill him
first. This, sadly, is too often the case, with most everyone out for
themselves.
About the proffesions, I've found that they all seem to
have a value to the right character. Also, with more then one character on a
server, you can have them team up by mailing goods back and forth, so long as
they're both of same faction. For example, my Night Elf druid gets cloth from
all my other alliance characters so he can work on his tailoring, and he sends
back clothes and bags.
To conclude this chapter, the different characters and
races are great in their diversity, but the game reaches a point where the it
becomes work after a certain amount of time, if you're not into the whole
leveling aspect. Teaming up with other players makes this easier, but good luck
picking the good folks out of the slew of bums. I'll do my best to wrap this
article up next chapter. Look forward to it. Alphasim out.

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