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Animal Crossing: City
Folk |
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DEVELOPER: |
Nintendo |
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PUBLISHER: |
Nintendo |
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SYSTEMS: |
Wii |
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QUICKTIPS: Don't ignore your neighbors! They're
the key to having fun in Animal Crossing |
Animal Crossing: City Folk
Few Changes, Few Surprises, Little Fun
I originally played Animal Crossing on the Gamecube when a
local Blockbuster got a copy a week before the official release. I fell in love
with the game right away, and played the heck out of it. Beta, too, enjoyed it
immensely. That said, neither of us were highly enamoured by the recycled
content of AC: Wild World on the DS. It was too much of the same with little
innovation. After playing the original for a couple years, you have to forgive
us for wanting a few changeups here and there to keep things fresh. Now that
City Folk is upon us, is it a new game, or the orginal again with a city tacked
on? Unfortunately, it's the latter.
The first thing you'll notice up joining your town is that
Nook still runs things, and that the chores he sends you on still haven't
changed. It's the same exact errand run you did when you first played Animal
Crossing. Of course, if you've never played an Animal Crossing title before,
then this will all be new to you. How many people is that, though? How many
Nintendo gamers who haven't at least tried Animal Crossing would still be
playing this? Very few, I'd imagine. For those of us for whom this is a third
run, it's very stale. The neighbors are the same as before, and a few new chores
to run for them doesn't cover that up. So, if the main game isn't new, then what
about the city? Surely, they fit something new in there, right?

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