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QUICKTIPS: Missions do time out, which leads to
relationship hits |
Eve Online: Trinity Preview
I decided to take the leap into Eve Online with the release
of it's new expansion, Trinity. The game's been fun so far, for the first few
days, and I'm making a preview rather then a full review seeing as how there's
so much I haven't seen or done yet. I rolled up a Gallente Entrepreneur and
after burning through the poorly written tutorial I was eager to see what there
was to do. The answer was resounding; most whatever I want. I opted for mining
and trading to get my feet wet while doing easy errands for the NPC agents. The
agents aren't as bad - to me - as many people would make them out to be. They're
not great, mind you, but they're not terrible. They do need to give you a better
warning about how difficult a mission you're undertaking. I got blown up trying
to retrieve a fugitive on what I assumed was going to be a simple retrieval
mission. It took me over an hour to find out what I was doing and get it done,
partly because the game is so poorly documented. For instance, the acceleration
gate I came across had no explanation, and there was no hint for me to take it
to continue the mission. If it wasn't for a blind guess, I'd have never
completed the job.
The game is good for loners (to a degree) as well as
socialites, making this a viable choice for most gamers who want their space sim
fix. You don't fly your ship as much as punch in a destination and wait for the
autopilot to take you there. It's convenient, but I'd still like to grab the
controls and pilot myself around some. There are dozens of ships to fly, and a
humongous galaxy to explore. I've only seen a small corner of it so far and I'm
already amazed at it's depth.
I'll post again after I've gotten deeper into the game.
Alphasim out.
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