|
 |
|
|
|
 |
QUICKTIPS: Clothes have little impact beyond
visual appeal |
Grand Theft Auto: San Andreas
This is the best game on the PS2, bar
none. Like I said, I was doubtful as to what could be improved in the
series, but I was shown that Rockstar really knows what it's doing.
We'll start with the graphics. The character models of the random people
in town (and outside of it) are a lot more diverse then I've ever seen
before. The weather effects are also a sight to behold. The best sights,
however, await those who leave town and explore the outlying areas. The
rolling hills, pine forests, sea shores and cliffside views were all
outstanding. I was tiring of the in-town life that had been the only
option in the last two games. This ability to leave the big city
and see a whole different world was brilliant. More credit to Rockstar
for proving that they aren't limited to making realistic cities.
So it's pretty. Big deal, huh?
There've been sweet looking games before, but some controlled like the
player character had been on an all-night drinking binge and had lost
all motor coordination. This is not the case with San Andreas, as the
controls are fine tuned to a tee. They aren't as precise as, say, a
Mario game, but they are fitted into the game play in such a way that
they just feel natural. Carl Johnson (CJ, the main character) can do all
of the things his predecessors could, but he's outdone them in every
way. His jump is so much more useful. No more bouncing back if you jump
too close to a wall. CJ will clamber over it and get into places that
Mr. Vercetti could never hope to enter. Climbing fences and walls gives
CJ a fun and entertaining way of eluding the police. At one point I was
being tailed, so I ran up a nearby 'unique jump' ramp and lept to catch
a nearby wall that was too high to get from the ground and climb over to
freedom. Try to match that, pal, I laughed. I was free to let my reign
of terror continue.

Powered by Bravenet.com
|