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QUICKTIPS: The draft is fun and important; a
good combo |
NFL Head Coach Preview
When I first caught wind of EA Sports' new project based on the experience of
being an NFL Head Coach, I was all ears. Recently, the demo has been released
and given all of us a chance to try it. Here's my preview.
The game seems to be brimming with features, but isn't designed to be played
with a mouse. You'll get more out of it with the keyboard. As far as the play
goes, running a team during a game is a pressure-filled situation since you've
only got so much time to do things, and the game will continue regardless of
what you're doing. While you're pep-talking your running back, the defense may
be waiting for a play to be called. For all the pressure, however, the game is
very streamlined. The interface is easy to understand and use, and the control -
once gotten used to - works well.
The season mode, which was very limited in the demo, was enough to make me
want to try it some more. Running draft day was especially interesting, given
the time factor - it runs in real time, but can be sped up- is very believable.
I really enjoyed this facet of the game.
The in-game presentaion, however, threw me for a loop. My 1.6 Ghz computer
with a Radeon X1600 Pro was reduced to a choppy mess while the game was in play.
This is a system that plays Oblivion fairly well, so my assumption is that the
game is either poorly optimized, or the game is stuck on high graphics settings
since the game doesn't offer to let you change them whilst on the field, or even
on the main menu. You can only edit them in the career mode, and that doesn't
carry over. I hope this is fixed in the final version. So far, however, I can't
wait to try the full version of the game. Alphasim out.
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