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QUICKTIPS: Sonic is fast, but has real trouble
KOing anyone |
Super Smash Bros. Brawl
The maps, as well, are for the most part fun and well
thought out. I enjoy unpredictability of the Pictochat and Warioware levels as
much as I love the well thought-out design of the Pikmin and Mushroomy Kingdom
levels. The ability to tweak the music of the levels, as well as being able to
unlock new music, is a great option. I'm also ecstatic to see the original
Donkey Kong and Mario Bros. making appearances as unlockable levels. The stage
editor is fun but a little too simple. The ability to rotate objects vertically
as well as horizontally would have breathed allot of life into it, but the fact
that Nintendo is releasing one user created level a day makes this a great
feature. The endless amount of created levels means that you won't get bored
with them any time soon.
The Subspace Emissary mode is fun, reminding me of a really
cheesy fan fiction, but not very well balanced, difficulty-wise. Most of it is
very easy, offset by very hard areas. Some of the platforming is unnecessarily
hard. You can play two players in this mode, which is a double edged sword. It
means that you get some help on the bosses and someone to enjoy it with, but you
can get in each others way on the more challenging platforming segments.
Smash Bros. is one of the those games that begs for showing
off your best work, and Nintendo has provided it's most complete effort in this
area to date here. You can save recordings of any battle under three minutes
long and take pics at any time, and then send them to anyone else with a Wii and
the game via Connect24. Along with the free level-a-day, Nintendo includes a pic
and a video, so you'll have plenty to do and see from here on out.
If I had to pick weaknesses for this game, I'd point out
that the graphics aren't terribly improved over Melee on the Gamecube, and some
of the characters are a little too similar (Fox and Falco, for example). Also,
the Smash Ball, which is one of the big draws, is so obnoxious that I keep it
turned off. Matches grind to a halt when one appears, as everyone chases it.
Smash ball attacks are also terribly unbalanced.
In the end, though, this is a great game. With tons of
characters, maps, music, stickers and trophies to unlock, the Subspace Emissary
mode to beat, and online multiplayer to enjoy, this is a masterpiece. Unlike
many games you beat and then forget, this is one you'll play for years to come,
even after you've unlocked everything. If you like Nintendo's universe, or just
great games in general, this is a hard one to beat. Buy it and love it. Alphasim
out.

|
Graphics |
Sound |
Gameplay |
Replay Value |
Difficulty |
Overall |
| 8.5 |
9.0 |
9.5 |
9.5 |
7.0 |
9.5 |
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