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QUICKTIPS: The auction house can lead to the
poor house, so beware |
Investigative Gaming
Issue 5: World of Warcraft, Part 5 - The Wrapup
In this wrapup edition of Investigative Gaming's coverage
of World of Warcraft's staying power, I'm going to try and keep this concise.
I've spent a over a month on this project and I'm just as anxious as any of you
to see it come to a conclusion. I've spent time on multiple avatars, covering
all races and classes, and I've learned one thing from all of this: I'm not this
game's target audience.
The target audience for WoW is someone who has allot of
freetime, is driven by social interaction, and doesn't mind grinding through
mindless tasks to reach what amounts to little more then bragging rights. I'm
not saying there's something wrong with aspiring to reach level 70 to keep
up with the masses, just that it's not for me. The game does have it's draws,
such as the social networks that can form. If you get in a good one, you can
really enjoy your time in WoW. If you don't, you'll spend allot of time doing
nothing but simple quests, reaching a quest roadblock, which forces you to kill
random beasts for hours, hoping to be able to survive the next quest. For
someone like me, this is enough to drive you mad.
The end result is that the MMO gamer is significantly a
different breed from the conventional gamer. There are points where they cross
over, but by and large, someone who's used to a standard game is going to be
lost in this digital chatroom of a game. If you like that kind of thing, it's
going to swallow you whole. The gameworld is huge, the options vast, and the
userbase is staggering. For people like me, we'll stick to GTA4 and Oblivion for
our freeroaming kicks. Alphasim out.

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